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Wednesday, January 2, 2013

Xeno's Backlog: 007 Review Series - Nightfire


Release Date: November 28, 2002
Platform: PC
Genre: First-Person Shooter / Puzzle

I’VE DEVELOPED THE IDEA to do game review series’. Why? I enjoy delving into a world, and I find having marathon sessions is the best way to accomplish that. What will constitute a series is to my discretion. A series will usually contain games made by the same developer, or from the same genre, or a franchise. The latter is what I am doing with 007.

I’M DOING A REVIEW SERIES on a few James Bond titles I wanted to play after getting excited for the release of Skyfall this past November. It began when I started watching the entire collection of Bond films a few months ago. I started with the first, Dr. No, and am currently suffering through A View To A Kill, Roger Moore’s last and most terrible film.

When I was young I enjoyed watching 007 movies regularly, especially when one of the many cable networks would have a Bond marathon for a week or two. I’d set up the VCR to record, nuke some popcorn and enjoy.

GOLDENEYE FOR THE NINTENDO 64 solidified me as a Bond fan though, and I’ve had nostalgia for the franchise ever since. I enjoy many of the Bond films. I know many of them are bad. I know their plots are ridiculous and plot hole laden, but I ignore all of that and enjoy the secret agent as he trots the globe and eventually saves it after two hours and ends up with lady underneath him in some fashion.

FAST FORWARD to my current Bond marathon, somewhere along the way I decided to play a few 007 games and so my idea for review series’ was born.

ONTO THE REVIEW: Remember Goldeneye? Nightfire is no Goldeneye. I wanted to like Nightfire, but it is almost entirely a throw away entry into the franchise.





THE LOCALES are good, but the graphics badly represent them. As I’ve said, a single James Bond film spans the globe, and this game does a good job of doing that. But again, it is completely discounted by its aged graphics.





NIGHTFIRE RELEASED ON PC in 2002. Halo: Combat Evolved came out in 2001, and looks and sounds much better. The original Splinter Cell, Grand Theft Auto: Vice City, and Mech Assault came out in 2002. I remember those games looking good, but I could be completely off base. I’ve played Halo here and there over the years so the shock of its dated graphics goes unrecognized. As for the other games, I have not played them since 2002, including Nightfire, so the shock is there.





NIGHTFIRE PLAYS like Half-Life 1. I researched the game’s engine. It uses GoldSrc, the same engine Valve used to make the original Half-Life. GoldSrc, coined by Valve, is a heavily modified version of the original Quake engine. I didn’t know this, that Valve didn’t design Half-Life 1’s engine. I had always thought they created it.

Coincidentally, I was playing this game at the same time as Black Mesa. The controls and player movement felt almost exactly the same, but the games obviously looked wholly different.





NIGHTFIRE’S LEVEL DESIGN is very puzzle-like, like Half-Life’s. But here you will use the typical 007 gadgets, like the laser watch, to access areas. These simple to use gadgets are aesthetically more fun than just locating a button and pressing it, a la Half-Life.

The puzzle-like level design makes you pay attention to your surrounding, or otherwise become lost. But for the most part the puzzle traversal is not difficult. It’s better than very narrow corridor propelled modern-day shooters.





THE PLOT of Nightfire is a blend of every James Bond story before it, except worse. You go to space at one point, a la Moonraker, (so I guess Klaitu will love it.) I very much like the Moonraker film even though I know that in fact it’s a terrible film. Still though, Nightfire is worse.





THE DIALOGUE in Nightfire is for middle school children and teenagers who’ve discovered their penis. It’s innuendo full, more so than the worst James Bond film you can think of. I understand it’s a staple of the franchise but here it’s more stupid and embarrassing than the usual. As a grown (sort of) man now, it feels so immature. I’m so glad the Daniel Craig films are a serious dramatization of the character, rather than this drivel.

The women of this game (if I can call them that) become jealous of one another during cutscenes. What over? Who gets to have sex with Pierce Brosnan.

Pierce doesn’t voice act in this game but lends his likeness. It’s his last portrayal as Bond.



OVERALL, I very much wanted to like this game. I enjoyed the level design and gameplay. I’m glad the game had one overarching storyline that made sense even though it is a bad simulacrum. If the dialogue weren’t so horrendously immature, the game would be good, but as it stands it is mediocre.

James Bond Will Return In:


THERE IS A CAMPAIGN on Facebook to have Nightfire remade, a la Goldeneye Reloaded. The idea sounds great. But with only a couple hundred likes, it seems nothing will come of it.

FOR MY REVIEW SERIES’ I plan to have a recapitulation at the end of the final review. In them I will give my final thoughts and scores. So, this is the reason Nightfire has no score currently.

I take suggestions.

Tuesday, August 21, 2012

Clive Barker's Jericho - Review (PC)


Release Date: October 23, 2007
Completion Date: July 25, 2012
Price: $5.69 - Amazon Prime (PC)


Give the Nazi woman a big smooch.




The lighting in dark spaces is great. It hides the more aged textures and level design.


"Don't touch my magical arm dude!"




The beginning levels were ugly and monotonous. I think these are the only computers in the game.


The well lit areas aren't as impressive. This is the very beginning of the game.


You go back in time, fighting Nazis then crusaders as you as you progress towards your final enemy, God's first born, which in this story is not Jesus.




Using the leech ability on enemies causes them to become motionless. It was the easiest way to progress through the endless waves of demons and monsters.


These flying dudes were hideous looking. All the enemies were. There's just too many of them.


These children from the Crusader period were nasty little monsters; reminded me of John Carpenter's The Thing.

Single-Player Campaign

30% - Bad

I take suggestions.

Side Notes - Five Cancelled Games I Wish Were Not




Games getting cancelled, or indefinitely postponed is never exciting, especially when the game in question is a sequel to a franchise you want to see more of.

Before I get started, and for the record, Half Life 3 has not been formerly announced, but Half Life 2 Episode 3 has, and it is nowhere to bee seen. Prey 2 has been indefinitely postponed. The Last Guardian is in dire trouble. Nothing of that game, Brothers in Arms, or Ryse was seen at this year’s E3. Where is Sony’s Agent? Where is Beyond Good and Evil 2? Some of these games are rumored to be next generation now, while others, like Prey 2 and the Last Guardian, we may never see again.

Well, I’ve decided to make a list of five games that did formerly got the axe, but I wish had not. Here they are. And here’s hoping that the aforementioned games don’t get sent to the chopping block, if they haven’t already.

Aliens RPG:

I recently completed the 2010 Aliens vs Predator game. It was fun. But it wasn’t an RPG, a genre that usually promising more gameplay time than 6 to 8 hours. Would an Aliens RPG game have been like Alpha Protocol? The same developer was making it. Or would it have been more like Fallout New Vegas? That could have been amazing.

Gamespot had this to say about the game’s cancellation: “After weeks of promising that information would be forthcoming, Sega was quick to confirm the project's demise. ‘At this point, Sega has no plans to move forward with the Aliens RPG,’ a rep told GameSpot. ‘The Aliens franchise offers us so much content to choose from that we feel it important to take a step back and carefully consider the type of game we want to release.’”

Gearbox is still making Aliens: Colonial Marines for Sega. I hope that game releases. It seems like it will. But you never know for sure. Here’s leaked footage of the Aliens RPG. It’s hard to see (really hard) but it’s all there is of the game.




Halo Chronicles:

I think this video says it all. You can tell Peter Jackson had very little idea of what he was actually going to do, because by what he says he hadn’t actually done anything yet except talk about Halo. No one involved even had a name for it. I think it was just vaporware; news to take attention away from Sony and Nintendo. Microsoft needed something to huge so they used Halo, and shoehorned this into the X06 event. Watch as two Peters disappoint millions of Halo fans.



Indiana Jones:

I remember reading about this game in the Official Xbox Magazine when I was in high school years and years ago. It was going to have awesome physics! That’s the only information that ever really came out about the game, as you can see in this sole trailer.



Project Offset:

I only recently ran across this game. I don’t think I ever saw anything about it when these videos were originally released because it was for PS3. If I did know about the game before, I had completely forgotten about it over the years. Of all the games in this article, this is the one I would pick to come out if I had only one to choose. The only information I could find about the game were a few official trailers.



Tiberium:
I’m interested in Command and Conquer. I was a big fan of Red Alert 2 when I was younger, so this FPS version looked promisingly fun. I remember hearing interviews about it on Gamescoop a few years ago. But, apparently this game wasn’t living up to EA’s quality expectations and it was axed. Here’s some gameplay.




Sunday, July 22, 2012

Kane & Lynch 2 (Co-Op) - Pile of Shame Game Review



Release Date: July 1, 2010
Completion Date: July 6, 2012
Price: (2x) $7.99 - Amazon Prime (Xbox 360)


The opening levels set an awesome gritty tone that sadly does not last to the end.


Sushi?


In contrast to the opening levels, the later levels get more and more dull looking.


Bored yet?


Helicopter shootout. Sounds awesome. Super boring.


This stuff really helped pull me out of what could have been a gritty, visceral experience.


"We're angry!" "Yah!" "We had to run through an entire level naked!"(It's true.) "Yah! And these are the only clothes I could find!"

Co-Op Campaign

40% - Subpar

I take game suggestions.

Friday, July 6, 2012

Alpha Protocol - Pile of Shame Game Review



Release Date:  June 1, 2010
Completion Date: July 6, 2012
Price: $6.76 - Amazon Prime (PC)


Your history plays a role in how people treat you during the first quarter of the game. I chose Freelancer.


A look at how you can improve your skills. Martial Arts, Pistols, and Assault Rifles was my route.


Dialogue decisions really do play a huge role in how the story plays out.



The beginning levels originally turned me off to the game. The level design in all of AP is rudimentary, but I got over it about halfway through because the story overshadowed it. My pipe dream while playing was keeping the AP story, but having the gunplay and graphics replaced with Mass Effect's gunplay and graphical prowess. If that were the case, AP would be a Superb (100/100.)




AP likes to show you the ladies. It's a bit humiliating how much the game objectifies them.




Like I said before, the game really wants you to talk to ladies, every dialogue decision you have with them determines whether or not you can have intercourse.


"It's time for another Retro Review with Qu..." Oh wait.




"IZA's Pent..." Oh wait.

Single-Player Campaign

70% - Good

I take game suggestions.

Thursday, July 5, 2012

Side Notes - 5 Games You Probably Missed But Need To Try



I've decided to spice up my Pile of Shame Reviews to include interesting opinion pieces and reviews of video game novels. I'm calling the opinion pieces "Side Notes." This first one is titled Five Games You Probably Missed But Need To Try.

Game 1: BlackSite Area 51
Game 2: Bullet Witch
Game 3: Deadly Premonition
Game 4: The Rise of the Argonauts
Game 5: Singularity


Click on the images for a better view.